Pathfinder / Race Coordinator
Quick Reference Card – Gate Start (Rabbit)
🔧 PRE-START SETUP
- Agree Pathfinder & Coordinator on VHF (Ch M / 37A)
- Confirm Start Time
- Appoint someone in the crew to use VHF and then Announce:
- You are Pathfinder
- Fleet name
- Course D (Windward/Leeward) + Course Number & windward mark
- Time check (using GPS / phone time)
- Ensure all boats are listening on VHF
⏱ START SEQUENCE
- Announce At -10 min: Warning Signal
- Announce At -5 min: Preparatory Signal
🚩 START / OPEN GATE
- Sail close‑hauled, starboard tack approaching Mark Z
- Pass Mark Z (leave to port) as close to start time as possible
- Gate opens as you pass Mark Z
- Announce “Gate open”
⛵ Gate opening: Pathfinder passes Mark Z → moving gate line (stern → Z)
🚪 GATE OPEN (0–3 MIN)
- Maintain steady course, starboard tack
- You = moving mark + obstruction
- Boats must:
- Keep clear
- Pass astern
- Cross line: Your stern → Mark Z
- As soon as all boats have crossed behind you → Announce “All boats have started – line closed”
🔒 CLOSE GATE
- After 3 minutes:
- Gate closed
- You are now free to tack
- Announce “Gate time exceeded – Gate closed”
⛵ DURING RACE
- Race normally
- Use VHF for:
- Safety issues
- Course clarification
- Shortened course (if agreed)
⚠️ RECALL (IF NEEDED)
- Unsafe/unfair start → General Recall (VHF)
- Agree and restart
🏁 FINISH
- Default: Near Mark Z (leave to port)
- If shortening:
- Agree on VHF
- Clearly announce
📲 AFTER RACE
- Remind boats to send:
- Boat name / sail number
- Finish time
- Boats ahead / astern
❗ KEY RULES
- Boats must keep clear of Pathfinder until gate closes
- No boats to windward (same tack) in first 3 min
- Late starters = DNS
💡 Keep it simple, be clear on VHF, sail steady 👍